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Nevyn Auscent
Broke Sauce
2447
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Posted - 2015.09.05 01:09:39 -
[1] - Quote
Tippia wrote:Funnily enough, it was a focus on improved PvE that led to the first major downturn in player activity in EVE, breaking an almost decade-long trend of ever-increasing growth.
In that respect, EVE proved to be very much like WoW: it turned out that in both instances, once consumed, this type of content doesn't create much in the way of player retention. Except that this is a flawed statement about PvE. PvE does not have to be 'consumable' content. If dynamic generation is used the experience remains varied and people get used to unscripted encounters which then help ease them into the similarly unscripted PvP content.
Adding more of exactly the same is not 'improved PvE'. It's simply 'additional' PvE.
Either way, PvE is a needed part of EVE to generate resources, as otherwise you can't have meaningful PvP that destroys individual resources. (Leaving the isk faucet side alone though production costs now eat heavily into that isk faucet personal resources are depleted in destruction.) So improving (rather than simply doubling existing numbers of missions or adding in OP ships that behave in a similar pre scripted manner and have hard coded stats) PvE is something that should be worked on. |

Nevyn Auscent
Broke Sauce
2452
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Posted - 2015.09.06 05:30:07 -
[2] - Quote
Except for game balance things HAVE to change. Since otherwise the oldies get all the advantages. Not just 90% of them like they did due to the mineral changes. So, HTFU, deal with it. Every MMO changes for balance. And CCP didn't just delete the OP items so be glad. |

Nevyn Auscent
Broke Sauce
2463
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Posted - 2015.09.12 04:48:47 -
[3] - Quote
Ice Cold Beer wrote:88 Pages of comments and I cant see any from CCP / Devs.
For a long time my friends and I ran a small high sec industry corp, we had been in game for many years and had seen it all, alliances before alliances existed, null sec before jump bridges, and even mining before barges.
The politics that is rife within most alliances pissed us off so we formed our own little corp. High Sec industry with supply chains stretching in all directions we also had a low sec capital build operation going with a little support from the locals who would protect the freighters for a cut of the profits. We had probably 30 accounts between us all, funded by the corp. Sure we had characters out of corp still doing PVP and PVE and still had a presence in a few alliances.
Sadly the game changed. High Sec industry became a chore, gankers made freighting more challenging and CCP wanted to take the game into a direction that we could not follow.
Asset wise maybe we have 2-3 trillion ISK between us probably more and we still have those assets. Gradually we tore down the POS's and mothballed the accounts.
We lost interest, we didn't want eve to become a job, we all had jobs in our real life. Eve is a fine game but with 99% of the ISK and power in the hands of maybe 20 people its lost its way. I don't see a future for Eve as new players are at a huge disadvantage. Plex prices are so high people can not make the in game ISK to fund them, they have to work twice as hard as a year ago and Eve should not be a job.
Once the plex on this alt character is out it will be mothballed with the others. We still get the begging letters from CCP asking us to come back. They never replied to my emails / forum posts so the emails get binned.
The decline for eve is terminal and it can not be saved there will come a point when CCP can no longer fund the game and further development. Skins alone can not save Eve. I give it another year. This year will be the final fan fest I suspect, I remember the 1st fan fest for I was there and I have still to see planetary flight in game.
And why should the Devs respond specifically to your E-mails. There are something like 250 thousand players, all of whom want to feel special.
A better way forward would be to look at the roadmap, look at the design plan for citadels, and explain in what way this makes your EVE time a 'job'. And how CCP could then change this so it's not a job. Note the important bit, how 'CCP' can. Plex prices in game are not directly controlled by CCP, so any complaints about plex price in game is irrelevant.
I mean, one would think the ability of Citadels to only use fuel when you actually do things with them is a massive step forward. As is the use of fittings rather than having to position then online several dozen things in space. The new industry UI certainly was a click saver.
So.... what exactly are your complaints other than that you aren't immune to PvP and that Players have made plex cost more in game? |

Nevyn Auscent
Broke Sauce
2477
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Posted - 2015.09.18 05:49:39 -
[4] - Quote
Salvos Rhoska wrote: Yep.
And yet with players with far less resilience than you dropping more accounts in ever larger numbers:
Why is the price perpetually rising?
Because the Plex market is being used as an investment market by resellers, a fact confirmed by CCP themselves a while back when they said the average number of intermediate steps on a plex is 2.5. So the average plex goes through 2 or 3 investors before reaching an actual user on the 3rd or 4th sale. Note that counting the initial person who sold the plex that actually makes it the 4th or 5th player who actually uses the plex themselves. Assuming I understood and remember the presentation correctly anyway.
Meaning it's actually irrelevant now how many end users are buying plex, because the entire hype on plex price rising is fueling speculative trades on plex purely for the sake of profit.
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Nevyn Auscent
Broke Sauce
2482
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Posted - 2015.09.21 05:43:21 -
[5] - Quote
hellokittyonline wrote:Remove incursions. Raw isk is no longer being dropped into everyone's wallet. Isk is worth more. Plex prices drop. Missions are completed, markets are formed, loot and salvage is stolen and most importantly; Content is created. Except Null Bounties need removing first in that case as the single largest source of raw isk in the game. Incursions are the third on the list, and are regularly being run in low & sometimes in null atm, as anyone bothering to watch their journals on incursions for the last few weeks will have been able to tell. |

Nevyn Auscent
Broke Sauce
2514
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Posted - 2015.09.24 02:25:29 -
[6] - Quote
Milla Goodpussy wrote:after reading that ccp dude's tongue lashing of a blogger about the state of the game and how the dev's are working to better the game.. I still say.. eve online and ccp still just do not get it..
well they better catch on.. cause its eve vs everyone in 2016.
you better come out of the corner swinging hits cause if you miss ccp games.. someone is going to land a TKO on you.
hope you enjoy boxing..cause the numbers keep on falling and your getting close to a 10 count out.
Oh, see I disagree. The Devs totally get it Just there are bitter people like you who are determined to spread your bitterness to everyone else because CCP haven't done exactly what you want at every stage in time as fast as you want it no matter how impossible. |

Nevyn Auscent
Broke Sauce
2529
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Posted - 2015.09.25 00:55:20 -
[7] - Quote
Otso Bakarti wrote:You can have your own opinion. You can't have your own facts. They are stubborn things, no?
Such a pity their facts are so wrong, with a 21k average being the actual monthly average, hitting 33/34k every weekend. Obviously this is down from EVE's highest peaks, but then again, so is every single MMO on the market (that hasn't just launched) showing player drops. WOW has dropped to under 50% of their 2010 subscription numbers, while we know EVE's Subscription numbers actually were rising despite concurrent logins dropping slightly. Meaning even if we have shed some subscriptions we have not had a drop anywhere near on the region of WOW, which is considered the Gold standard traditionally, and quite a few other MMO's are entering obvious holding patterns and shrinking servers showing obvious signs of failing player bases also.
But hey, all this was said right back at the start of the thread by people anyway, so anyone still ranting at this point isn't interested in facts. |

Nevyn Auscent
Broke Sauce
2844
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Posted - 2015.12.27 09:08:27 -
[8] - Quote
Riot Girl wrote: So this basically means we need to gank new players for our future. I think I have a new calling.
Funnily enough, there is zero proof that ganking players causes them to stay also. There is a basic correlation between players that stayed and players that experienced PvP, but that is meaningless data at the depth CCP actually went into it because it says nothing about cause, effect or hours of play. We have no idea how many of those players in those statistics were played for 1 hour and the person decided they didn't like EVE and left. We have no idea how many of those who experienced PvP had already decided to stay no matter what happened before the PvP, or if they put 100 hours into EVE on their first week, and that's why they experienced PvP because they spent so much time in EVE.
It's about as accurate as the premise of this thread though, so I guess it's a fitting argument for here, i.e. totally wrong. |

Nevyn Auscent
Broke Sauce
2844
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Posted - 2015.12.27 09:27:08 -
[9] - Quote
Riot Girl wrote: At least I have analytical data to support my argument. You have... an opinion.
Except you don't. And the fact you try and point at that as 'support' or 'proof' shows you have no understanding of what a statistical correlation actually means. |

Nevyn Auscent
Broke Sauce
2844
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Posted - 2015.12.27 09:36:51 -
[10] - Quote
Riot Girl wrote:No, the data clearly supports my argument. Your only argument is that you think it's wrong, without having the data to counter it. My argument is that it shows nothing. Because it's simply an interesting correlation that bears a further look at it. It's simply a commonality between two traits and says nothing about which is cause and which is effect, or if a third different trait is the actual cause for both effects. It says nothing more than 'people in group A experienced this more than people in group B.'.
Interesting to be sure, but it doesn't support or prove anything, for any side of the argument. It's simply insufficient to draw conclusions off it and any attempt to do so, especially such simplistic conclusions, is bound to be wrong. It may be that particular types of PvP, or exposure to PvP in a specific environment helps retain players, it may simply be a neutral factor, it may even be a negative factor but because the 'players who left' included so many who only played EVE for 30 minutes before quitting it appears to be a positive.
For example of other questions needed to actually come up with a good indication. 'Graph the breakdown of players who quit after PvP vs Players who stayed after PvP by number of hours played when they experienced PvP'. 'Graph the number of hours played in the first day/week/month with those who stayed or quit'. 'Graph the players who joined either a corp or a player made channel by those who stayed or quit' The average number of hours played. The number of words typed to other players vs staying or quitting.
Analyze these graphs for trends, and then you might be starting to actually get enough evidence to say 'x supports y' if every single graph says the same trend consistently. |
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Nevyn Auscent
Broke Sauce
2855
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Posted - 2015.12.29 10:20:50 -
[11] - Quote
Indahmawar Fazmarai wrote:Concerning CCP's financials, 2014 was an atypical year since they derecognized WoD and that made a -22 million $ hit in their financials. As for 2015, we know that they spent an estimate of 16 million dollars to buy back their bonds, which has removed the need to reelase their financial statements. Also we know that CCP has obtained 30 million dollars to develop VR projects of which we know very little beyond some prototypes shown at Fanfest and Vegas.
Depending on how VR pans out, CCP's prospects in the short and middle term look in a range going from "fine enough" to "oh my God".
But that's because of VR products, not EVE; and so far, EVE still is the cash cow for everything else. I don't think that DUST 514 has paid itself back, no matter if 3,000 guys online pay for the operational cost so it is not losing money. They announced it had covered it's development cost somewhere, I don't have the reference so can't confirm it, but it is entirely possible it has. |

Nevyn Auscent
Broke Sauce
2874
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Posted - 2015.12.31 14:44:58 -
[12] - Quote
King Aires wrote:
Micro-transactions door were opened years ago and have been embraced with open arms. You don't know our playerbase anymore.
I am as guilty as any, I have hundreds of ship skins. I paid for them in-game but it still supported someone paying to get ahead with real money.
We slowly let CCP introduce things toxic to this game, Plex, Skins, Multi-Train. Now we are numb to SP swapping, SP buying, ship and module purchasing, all things coming in the future I promise.
So whether we keep the sub model or go f2p, micro-transactions are going to make this game look like Farmville over the next couple years. And we did it to ourselves.
The lengthy posts against the SP swapping idea tell us people are not numb to the idea.
Multi-train was already being done, and actually is more expensive than training on a separate account then transferring the character with 2 plex. Skins give no in game advantage. Plex actually help the game by combating gold selling which would have existed far more without plex and none of the money would have gone to CCP.
So none of the three things you have listed as already in game have anything in common with SP swapping/buying or ship buying directly with credit cards. |

Nevyn Auscent
Broke Sauce
2896
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Posted - 2016.01.16 02:03:58 -
[13] - Quote
gnshadowninja wrote:
Sorry meant 60k, hit the wrong number :)
How about using the average of 48k. Rather than the high point. Since the high point in 2015 was 45k thankyou.
Yes, PCU has dropped, it sure hasn't been rapid, you want rapid, look at the WoW Player graph for 2015. Compared to other MMO's it's age, EVE is in epic health. It's rate of growth/fall compares favourably to the average for all MMO's since currently the MMO market is shrinking in the large majority of MMO games. Showing EVE is actually achieving significant success in it's field. |

Nevyn Auscent
Broke Sauce
2898
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Posted - 2016.01.17 07:11:38 -
[14] - Quote
Captain Tardbar wrote: Voice chat is what keeps these games alive.
Text chat is for anti-social people who want to limit their interaction.
The only reason I am playing EVE again this month is that my org leader wanted to play it while waiting on Star Citizen to release more features.
We use teamspeak mostly.
The problem with EVE no is that it lacks voice communication across a broad spectrum.
You do know that EVE has voice chat in pretty much every chat channel right, and in fleet, with a few settings that allow you to always hear the FC if you want. People just like to use Teamspeak anyway because if you DC from EVE you can still speak up on Teamspeak that you DC'ed, while if you use EVE Voice, you can't. Some of the pub communities used to always use EVE Voice for fleet comms, don't know what they currently do. |
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